House Rules

Some of our favorite optional House Rules.


No Proof : sharing of screenshots is disallowed (cannot demand proof for shared information)

Player Advantage

Head Start : On first turn, all other players build 1 scout, do not move it, and scrap it the following turn.


Surrender : Weaker player becomes ally of stronger. Only stronger player can cancel alliance.
 Does NOT prevent sharing of ally information such as fleet locations.

Swear Fealty : Permanent alliance, ally information cannot be shared.

Teams : Permanent alliances.


6 Player Overlap : Each player is permanently allied to the color on each side of them (the 4 point colors).